Step 3. Add the XR-Related Unity Packages to Your Project. Note: Adding the Unity Packages required for XR will be a process you repeat for every new Oculus Quest project. You will get used to it over time. Create a new Unity Project from Unity Hub. Make sure to save your project somewhere you can find it later. Hence, using the shader tag "Queue" = "Background". I use Unity build-in shader, Unlit, add ZWrite=Off, and change queue tag. This shader works in 3.5.6 However now I would like to use it in Unity 4.0.0f7 The shader is not working anymore. It doesn't draw as background. So, I thought might be Unity shader has change.

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